![]() Enter id Software and their hip new FPS, Doom. ![]() ![]() Nearly a decade passed, however, before modding received a real kick to get it going. DoomBuilder, a level editor for Doom, Heretic and Hexen ![]() It wasn’t much, but back in the day it was an incredibly novel concept. It was a basic reskinning of the original game – the title screen was changed, all of the pixelated Nazi soldiers were replaced with pixelated blue muck, and German exclamations were turned into angry smurfisms. It’s the classic scenario which begins with a humble “what if?” and eventually turns into a vast community-driven spectacular of custom content, innovative ideas and foul-tempered 13-year-olds trying to blast each other with AKs.Īccording to some, modding traces its humble beginnings to a rework of Castle Wolfenstein (note: this isn’t Wolfenstein 3D) known as Castle Smurfenstein, built way back in 1983 by a programmer with a penchant for design and an uncanny hatred of little blue men. Since time immemorial, players have looked at the games they’ve played and decided that they could do one better.
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